Monday, 14 October 2013

Camaro on Sunset


This is my little lighting experiment,
There is no final gather used for this render.
It is all direct illumination.
Several lights were used for this Scene.
I have render passes with 32 bit float exr format.
the render file size were so huge. other wise I was planning to upload my Project Set.
So every one can use it, play with it and may be make it much better than I did :)

Hope upload soon....

this is simple composition using Nuke. Just some render pass comp and flares :)

I have done Texturing, Lighting, Rendering and Compositing for this render.
Model is ready-made.

you can download this model from :-

and the background image can be download from :-

here is the Final Render.

you can check high-resolution PNG file here :-

Monday, 29 July 2013

CG render of a BMW at image of Mason Lake

This is a composited render using Nuke and Maya 2014.

BMW render with Matte Finish Paint.

Suggestions are welcome :)


BG image -
BMW model -

this is Raw render directly from Maya :)

Monday, 15 October 2012

WIP_ tornado playblast

this is a maya fluid playblast for particle emitting fluid.
I would like to say thanks to Mr. Rajesh Kumar for his precious help.
suggestions are welcome guys :)
thank you,
have a good day :)
u may contact me at :)

Saturday, 21 July 2012

little test with composition !!!! SPIDERBOT !!!!!!!

this are the same videos !!!!
one is jst color corrected and other is with original colors !!!!!!!!!
hope u all will like it !!!!!!!!
and its render with v-ray, and made in maya 2011......
animation is nt so good of that spider bot !!!!!
try to concentrate on composition !!!!
suggestions are always welcome !!!!!!!!
have a good day !!!!!!!

Thursday, 28 June 2012

ncloth maya dispersion human body !!!!!!!!!

hi guys !!!!!!!!!
this is my new post for maya ncloth human body dispersion effect.....
its a very easy and quick effect.....
u may apply it on any polygon object in autodesk maya......
i can tell u it quickly, how to done this effect.............

> just select the object, then go to edge mode,
> polygon mode, in edit mesh menu, select detach components.
>  now go to ndynamics mode and in nmesh, select ncloth...
> apply field on it and animate that field and change attributes of field and u can get different kinda effects with all different kinda fields...............

have a great day fellas.....
u may ask me for query on my e-mail

Tuesday, 19 June 2012

first view from a single lens reflex !!!!!!!!!!!

this is my first attempt of photography from a DSLR camera !!!!!!!!!
hope u guys will like this photographs !!!!!!!!!!!!!
have a good day !!!!!!!!!!

Friday, 25 May 2012

WIP tornado render

hi this is  WIP render of tornado which is created from maya fluid and nparticles......
and I am still working on make it much more realistic...........
have a good day :)
be happy :)